Hyrule Warriors - Cia
Finished hat, mask and collar + necklaces
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As I’m nearing completion of the whole costume, I thought of showing some finished stuff :)

So, the hat is wearable, finally! It won’t slide off due to a magnet being inside the hat that connects to a magnet on a hairband in my own hair (underneath the wigcap and wig). It’s a pretty strong magnet so it keeps the hat on place really well. I can turn my head without fearing it falling of my head!

The mask can be attached to the hat with smaller magnets. I can easily put it on and off whenever I want. When on, it’s stays on perfectly!

The collar has a closure at the front with strong, but thin, velcro. The necklaces can be put around my neck and closed with hooks. Just like normal necklaces~

More to come soon as I got a lot more finished of this costume!

You can find a small make-up test for Cia here in the comments: Cia Make-up

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Hind Heist: Mount Hope III - 1987 CIA/Air Force Mission to “Acquire” an Abandoned Libyan Mi-24D Hind Helicopter in Chad

The 160th Special Operations Group, the “Night Stalkers,” used CH-47 Chinooks to recover a Mil Mi-24D Hind helicopter left behind by Libyan forces at a base within Chad during the border war between the two nations. The recovery team kept clear of nearby Libyan forces and endured a sandstorm to sweep in and recover the helicopter for intelligence purposes.

Story at TacAirNet

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Ground Branch is an impressive true tactical first/third person shooter in which the devs are aiming to achieve every possible realistic action from studying real life special operators - from how they handle their guns, to their movements, and tactical strategies.

Based on the real life subsection of the Special Activities Division of the CIA, the Special Activities Division carries our deniable ops and is usually on the scene before any other military special forces.  Ground Breach is very much on the simulation end of the FPS spectrum, with deliberate, cerebral and gritty gameplay.

The devs plan to re-introduce the meaning of death into the FPS genre (something which games like CoD have desensitised us to), with real impact to your actions.  Also, multiplayer firefights won’t feature any form of artificial balancing - good teamwork, careful choices and real skill are the only ways to win in Ground Branch.

It’s been a while since we had a truly great tactical shooter, but Ground Branch is looking very promising indeed.  It’s still very early in development, but it already impresses with it’s excellent visuals and authentic approach to warfare.

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