TWEWY REFERENCE MASTER POST
The World Ends With You (Jap. title: It’s a Wonderful World) is a game by Square Enix and Jupiter for the Nintendo DS. While its art is hugely recognizable due to edgy shading and heavy lineart, the game is most renowned for its characterization, plot dynamic of feels, and battle system— one of the few games, arguably, that fully utilizes both screens.
Here, I shall cite specific references from my BFCC R2 entry to the game in order of appearance.
Page 1— The Set-Up
- The first scenes (youtube) are iconic in TWEWY, the second one, especially. While the opening shows us the main character Neku’s difficult characterization, the middle one is shown every time Neku has to start over in his week-long challenge and at the very end— the exact scene, four times. I imitated it as closely as possible for Casper’s own opening scene.
- Dialogue, phone (image)— TWEWY consists of missions received through a text message; hence, Casper’s own. As a general note, close-up shots are in the bottom screen while the top carries bubble conversation.
- More dialogue (image) — the game’s heavy in it. Shaded bubbles signal Neku ignoring dialogue or just for aesthetics.
- PokeNoise (wikia) were fun to design. Noise are the enemies of TWEWY, but here I supplemented them for pokemon as a whole. The trick was to make some feature on the animal/ pokemon (limbs, tail, wings) colorful tribal-esque. A more detailed frog noise
- The ominously-shaded judges (image) are a nod to how the main reapers are shaded when first shown.
- Handwriting (homepage of the game) is used for more prominent thoughts and speech. Rulu uses it in the first page; the others are Casper and his own thoughts. The use of writing can also be seen in the first scenes.
- Black and white is often used to highlight certain people/ things in the close-up panels and in cutscenes.
Page 2— The Partner
- Shiki Misaki (image— see also x) is Neku’s first partner and the main heroine, so I made her the basis of Alex’s design. A key element in TWEWY is teamwork.
- Songs are important in TWEWY and has helped its fame— instead of the usual instrumentals, most tracks are raps or J-pop. I tried to put that into the comic with lyrics in the background. Songs are cited in the description with links.
- The nightmare’s design is based on the ultimate force in the game, the Composer (image— also x, on the right). It’s a direct contrast to the usual black shading of TWEWY.
Page 3— The Boss Battle
- Usually, you have to scan for noise to fight them (image)— the red panel is in reference to clicking on them for battle.
- Here is a basic TWEWY fight (youtube). Neku has many ways to attack by using pins (see top of bottom screen); his various partners attack using the directional buttons. It is important during battle to pass the light puck (that circle of green) from one screen to the other; attack bonuses are obtained, and the fight gets progressively easier. It’s the game’s way of making sure one uses both characters instead of relying on one set of controls. I made each pokemon’s attack a pin; Escher’s Baton Pass is portrayed as the light puck. So, neither character has the bottom screen’s controls.
- On a related note: most poses both in battle and in the cutscenes are based on actual poses from the game. my main reference
- The “shock” panel (image) comes right from the game’s opening themesong.
- The timer (image) add a rushed feeling to the game, even though the gameplay itself is not timed. The missions must be completed during a certain amount of time, which is etched into their hands (I omitted the hand timer because the beginning was already too long). A certain font is used, which I had the fortune of finding (the font is credited in the bottom).
I think that about covers it— if I missed anything or you have any questions, please let me know!