We’re still working hard on the kickstarter, so we’re sorry for the gaps in between our posts. 

This is just a nice scene we put together cus we have been improving the combat to be challenging in the way we want it taking as much inspiration from dark souls and combining it with the zelda style.

As always, please share like and comment! 

cheers!

Dark souls inspired?

Hey! we noticed that we need to show more of what makes our game inspired by Dark souls, the wind waker aspect is easier to show since the graphics and the looks of how you play is similar.

So what’s coming up next is some intense in-game combat, encountering multiple enemies at once with different abilities. Showing the importance of using your environment and crafting to your advantage, and planning your moves.

If there is anything you would like to know, just ask and we’ll see what we can do!

Thank you so much for helping us grow by sharing, liking and following, we’re so excited for this game!

Stay tuned! Cheers!

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This is Cornerstone the song of Tyrim, a sneak peek of what we have been working on for a while. the kickstarter will be up in 2-3 weeks and you’ll see much more then! be ready to support us there!

Most important Share, Like and follow, spread the word about us! we need your help to be able to finish this game!

Watch on ascensiongames.tumblr.com

Showing the difficulty with Some intense, in game combat by combining range and melee enemies, taking inspiration from dark souls and adding freedom and depth with the crafting,

Remember this is still in a pre-alpha stage, so a lot of tweaking will be made.

don’t forget to help us, so like, share and comment!

Watch on ascensiongames.tumblr.com

Some Pre-Alpha footage of The introduction to a boss in the game, the Rock lord, being summoned by the worshipers of the ancient runes called “Rock lovers”!

We’re working really hard on this game so Please help us and share, like and comment!

Watch on ascensiongames.tumblr.com

Some pre-alpha combat of the game.

The purpose of this video is to show the variation in our combat and gameplay, using your environment and connecting everything with physics, freedom and player choice.

Tell us what you think but don’t forget to Like, Share & follow!

Cheers! 

Some environmental change throughout the game!

This is a in-game screenshot of the first “Aztec themed” island you will encounter in the game! 

These islands will stretch to the sky past the clouds and really try to give the player some gameplay and environmental contrast, filled with mysteries and fun gameplay!

 

We will give you some more further in development.

Hope you like it and don’t forget to Share!

Cheers!

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