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2012

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CREATES FULL’A  { http://en.wikipedia.org/wiki/Blue_Note_Records} BLUE NOTES!!!

anonymous said:

Didn't Beurghes have some operation where he grew some kind grain I think, sorry I can't remember all the details. Anyway can you tell more about that, I play an alchemist who would interested in it.

Oooh! That! Yes, well, during the days when Fandral Staghelm was Archdruid the collection of morrowgrain was a big deal. Back then you’d have to down to Un’Goro Crater and collect Un’Goro Soil from Un’goro Dirt Piles (though they’d occasionally drop from mobs there as well). Supposedly this herb was so sensitive it was nearly impossible to grow it on any other type of soil, so these dirt piles were very coveted by the night elf druids for Staghelm.

Beurghes decided to start a morrowgrain plantation down in Un’Goro Crater so as to up the production of the herb strictly for Staghelm. There’d be druids collecting and delivering the morrowgrain directly from the crater to Darnassus. Since Beurghes and his druids were so far away from Darnassus, news of Staghelm’s betrayal did not reach them until the Sentinels arrived to arrest the druids and destroy the plantation, burning it to the ground. Beurghes was released a few months later. 

During his time in the plantation Beurghes had studied the herb, curious to its properties and why the Archdruid would want them in such large quantities. He had experimented with the morrowgrain and did all kinds of research related thereof, and though he did not reach anything conclusive still he deeply believed there was something special about the herb that everyone else was overlooking as merely a poisonous weed that no one should ever dabble with again. 

At this time he was taking care of his elderly father, suffering from the ailments of old age until his death. This was the first time Beurghes had seen the suffering from mortality, and turned his attention back to the morrowgrain for a solution. He did not believe that morrowgrain could grant them immortality, but perhaps longevity and/or a more sufferable transition into old age. After all, many medicines were derived from plants and herbs once considered poisonous and dangerous, surely the morrowgrain could be given a new light. 

Beurghes found a way to grow the morrowgrain himself by mimicking the soil and environmental properties of Un’Goro. The soil had to be rich with rotten organic material, animal and plant, and the air consistently thick, humid, and warm. He set up a greenhouse of sorts in a cave in Feralas, where he could control the climate and habitat. Decaying plant material was easy to come by, and corpses from nearby battle grounds soon replaced animals. The morrowgrain grew and thrived under his diligent care.

All he found was poison and ruin. There was no redemption to the herb. But still he insisted, still he experimented, and often became sick from long exposure to the spores which eventually led to his blood growing toxic. He sells his morrowgrain to crafty Highborne that are interested in such venoms.

  • Artist: Dave Allsop
  • Card Name: Beast Within
  • Card Number: no 57
  • Card Text: Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.
  • Community Rating: 4 to 4.99
  • Converted Mana Cost: 3
  • Expansion: Planechase 2012 Edition
  • Flavor Text: “Kill the weak so they can’t drag the strong down to their level. This is true compassion.” —Benzir, archdruid of Temple Might
  • Mana Cost: [2][Green]
  • Rarity: Uncommon
  • Types: Instant

What I’d like to point out, though, is the economic impact of the rising waters. Faced with an unpredictable but continuing rise in sea level, communities and societies face one of two extremely expensive choices. They can abandon billions of dollars of infrastructure to the sea and rebuild further inland, or they can invest billions of dollars in flood control. Because the rate of sea level change can’t be anticipated, furthermore, there’s no way to know in advance how far to relocate or how high to build the barriers at any given time, and there are often hard limits to how much change can be done in advance:  port cities, for example, can’t just move away from the sea and still maintain a functioning economy.

This is a pattern we’ll be seeing over and over again in this series of posts. Societies descending into dark ages reliably get caught on the horns of a brutal dilemma. For any of a galaxy of reasons, crucial elements of infrastructure no longer do the job they once did, but reworking or replacing them runs up against two critical difficulties that are hardwired into the process of decline itself. The first is that, as time passes, the resources needed to do the necessary work become increasingly scarce; the second is that, as time passes, the uncertainties about what needs to be done become increasingly large.

There are, of course, plenty of other options. The best choice for most of us, as I’ve noted here in previous posts, follows a strategy I’ve described wryly as “collapse first and avoid the rush:”  getting ahead of the curve of decline, in other words, and downshifting to a much less extravagant lifestyle while there’s still time to pick up the skills and tools needed to do it competently. Despite the strident insistence from defenders of the status quo that anything less than business as usual amounts to heading straight back to the caves, it’s entirely possible to have a decent and tolerably comfortable life on a tiny fraction of the energy and resource base that middle class Americans think they can’t possibly do without. Mind you, you have to know how to do it, and that’s not the sort of knowledge you can pick up from a manual, which is why it’s crucial to start now and get through the learning curve while you still have the income and the resources to cushion the impact of the inevitable mistakes.

This is more or less what I’ve been saying for eight years now. The difficulty at this stage in the process, though, is that a growing number of Americans are running out of time. I don’t think it’s escaped the notice of many people in this country that despite all the cheerleading from government officials, despite all the reassurances from dignified and clueless economists, despite all those reams of doctored statistics gobbled down whole by the watchdogs-turned-lapdogs of the media and spewed forth undigested onto the evening news, the US economy is not getting better.  Outside a few privileged sectors, times are hard and getting harder; more and more Americans are slipping into the bleak category of the long-term unemployed, and a great many of those who can still find employment work at part-time positions for sweatshop wages with no benefits at all.

Despite all the same cheerleading, reassurances, and doctored statistics, furthermore, the US economy is not going to get better: not for more than brief intervals by any measure, and not at all if “better”  means returning to some equivalent of America’s late 20th century boomtime. Those days are over, and they will not return. That harsh reality is having an immediate impact on some of my readers already, and that impact will only spread as time goes on. For those who have already been caught by the economic downdrafts, it’s arguably too late to collapse first and avoid the rush; willy-nilly, they’re already collapsing as fast as they can, and the rush is picking up speed around them as we speak.

anonymous said:

Ok so I've recently started playing Magic and I am making a blue green mana ramp deck thing. Any suggestions for cards I should include?

prophet of kruphix is a recent card that untaps your lands and creatures

kruphix himself turns your unused mana into colourless mana instead of letting it disappear, so you can just tap everything at your opponents end step and have a shitload of mana next turn

just generally follow his name because next card is courser of kruphix, which gives you life whenever you play a land or search one and put it on the battlefield

green also has primodrial hydra and genesis hydra to use all your mana on once you ramp up real nice

urban evolution is great when you already have enough land to start your ramp but not enough for a 30/30 hydra

and if you’re using elves, there are so many good ones like elvish archdruid to ramp the hell up

hope that helps dude, i tried to keep the cards recent so you wouldn’t have too much trouble finding them

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