O Lord God, let Thy Spirit hither unto me!

For I am lost in the night of infinite pain: no hope: no God: no resurrection: no end: I fall: I fear.

O Saviour of the World, bruise Thou my Head with Thy foot to save the world, that once again I touch Him whom I slew, that in my death I feel the radiance and the heat of the moving of Thy Robes!

Let us alone! What have we to do with Thee, Thou Jesus of Nazareth?

Go! Go!

If I keep silence — Or if I speak each word is anguish without hope.

—  Aleister Crowley, The Vision and the Voice- the 30th Aethyr

Aleister Crowley, who worked with, and wrote about, Enochian magic extensively, has contributed much to its comparatively widespread use today. Crowley published the Golden Dawn Enochian material as “A Brief Abstract of the Symbolic Representation of the Universe Derived by Doctor John Dee Through the Skrying of Sir Edward Kelly.” (Initially published in Crowley’s Journal The Equinox Nos VII and VIII, this work was subsequently renamed Liber LXXXIV vel Chanokh, or The Book of Enoch - Chanokh being an older Hebrew form of the nameEnoch. Crowley numbered the book as 84 since that number is the Qabalistic numeration for Chanokh. (In some printings the number 89 is mistakenly assigned to the book).

Crowley’s most famous work with Enochian focused upon the Calls of the Aethyrs. His visions from these Calls, which he experienced while working with Victor Neuberg in Algeria, formed a document called The Vision and the Voice, also known as Liber 418 (or to give it its full title,Liber CCCCXVIII: Liber XXX Ærum Vel Saeculi, Being of the Angels of the Thirty Aethyrs the Vision and the Voice - see Holy Books of Thelema). The book was written with highly symbolic imagery and is integral to Crowley’s explication of his Law of Thelema. Recordings of Crowley reading the First and Second Calls of the Aethyrs (in both English and Enochian) exist; they were recorded as part of a series of wax cylinder recordings made by Crowley in 1922, and can be found on various compilations of these recordings onto CD which are widely available today.

Aethyrs - Character Assignment...

Okay, Orphans…. Voila!  the first run through of the Aethyrs list which we’ll be using for upcoming plot.  Each of these has a much longer description behind it with a lot of information that can be ‘translated’ in any way you wish.  Remember, each of the Aethyrs, when triggered should have a positive and negative effect on your character.  Any Aethyrs that are ‘doubled’ (two names with it) will require some kind of interaction between those characters to trigger it.  The effects on each person however, can be unique.

For longer descriptions of the Aethyrs, scroll down to the bottom of THIS page for links.

If anyone wants to discuss their Aethyr, wants help on how it can be triggered or what the possible effects could be, feel free to shout up in the ooc chat or contact the mods for help!

The unclaimed Aethyrs will be plot devices/events within the upcoming story - or if you thing you would like to swap with one of these, or someone else… Just shout up…

This is just a starter for ten - nothing set in stone as of yet!

  1. The veil of the aethyr dark azure full of countless stars; a vibration of the great word IAIDA; a little child covered with lilies and roses; the formula of the Aeon revealed.
  2. [Katherine] The woman riding on the bull; a vision of the legend of Eve and the Serpent, and Adam and Cain bearing the Hammer of Thor; above all a vision of the Great Sigil of the Arrow.
  3. [Ruby] An angry light and a great snake feeding upon the plumes of truth as upon itself; the veil of the Aethyr sundered to reveal the Magus of the Tarot.
  4. [Caroline] In the midst of the Aethyr a terrible god with a thousand arms, and clinging to him a young girl in throes of passion; the elixir of life distilled.
  5. [Alaric] A shining pylon set with the sigil of the eye; then an avenue of pylons, in each seated a god, leads to the top of a mountain; weapons are offered, and a mysterious password.
  6. A great angel comprising magical symbols striving for mastery; illusions conjured by the Ape of Thoth; the more one struggles to devise methods of piercing the veil the further one seems from success. A vision of the God of Lies
  7. [Sam & Dean] The stone of vision is divided with the left half dark, the right half light; a door like a keyhole in the shape of a Venus symbol opens and flames of blue, green and violet issue forth. A question concerns the key to open the lock.
  8. A pyramid of light fills the Aethyr, and in the pyramid is the child of the union of light and darkness. Instructions are given by which may be attained the knowledge and conversation of the Holy Guardian Angel.
  9. The veil is rent with a clap of thunder and the vision is of traversing the abyss on a razor-edge of light with armies ranged above and in front; in the palace beyond is a proud and delicate woman lying naked: the Virgin of Eternity.
  10. [Lucifer] This Aethyr is said to be accursed. The Call of the 10th Aethyr may be employed to invoke Choronzon, the Demon of the Abyss. 
  11. [Ash] A sigil of the moon rolls up to reveal a host of angels in battle attire. The whole defended by a fortress of nine towers of iron, the bastion of the outermost abyss.
  12. [Elijah and Klaus]  Two pillars of flame and a chariot of white fire like the Tarot trump; the charioteer in golden armour speak with a voice like a bell.
  13. [Castiel] An image of shining waters glistening in the sun; an angel walking on the water a rainbow about his head; a golden veil parts to reveal two terrible black giants wrestling in mortal combat.
  14. [Adam] A white goat, a green dragon and a tawny bull are clouded by a veil of darkness; a voice announces ‘The Great One of the Night of Time’; the veils of darkness are torn and fly away in a whirling wind to reveal the angel standing in the sign of ‘Apophis and Typhon’.
  15. A column of whirling scarlet fire with columns about it of green, blue, gold and silver inscribed with letters of the dagger alphabet; a fire playing about the columns transforms into the skirts of a dancer who weaves a crimson rose of 49 petals.
  16. [Chuck] Flickering images in a misty landscape; the moonrise at midnight and a crowned virgin riding on a bull; the angel a mighty king with crown, orb and sceptre. He tears off the crown and casts the orb and sceptre to the ground.
  17. [Eric] The head of a dragon, and a pair of balances with a luminous azure plume behind; a filament of quartz suspended above an abyss; the angel like black diamonds transforming into a sphere of liquid gold then green then blue.
  18. A crucifixion scene, the central figure an enormous bat; an angel offers entry to the mountain of caverns and tears down the vision with the sign of ‘Rending the Veil’; a mountain of pure crystal is revealed.
  19. A black web pierced with a ray of light, then a black cross spanned with an arch bearing letters in an alphabet made of symbols like daggers; an old man like the Hermit of the Tarot.
  20. [Cassie] A pool of clear golden water and the stars of the night sky; a peacock dissolving into clouds of white angels and archangels with trumpets; all gathering into a multi-coloured whirling wheel.
  21. [Ari] A mighty wind and a sense of emptiness; shadows of great angels sweeping by with no sound; a glimpse of an avenue of pillars and a black marble throne supported by sphinxes.
  22. A tablet of 49 squares surrounded by a company of angels, some brilliant and flashing as gods, some elemental creatures; the squares of the tablet filled with changing letters in magical script. An angel proud and beautiful with pan-pipes.
  23. Three revolving lights; a spiders web with a star of twelve rays; a black bull pawing the ground, flames from his mouth, transforming into an Assyrian bull-man.
  24. [Michael] An angel like a warrior in chain armour, upon his head plumes of grey; about his feet are scorpions, dogs, lions, elephants and other wild beasts; crackling of lightning, rolling thunder and sounds of battle.
  25. [Pam and Jessica] The pale gold of the Rosy Cross; the aire is the dark olive of alexandrite; an angel on a white horse and another upon a black bull are devoured by a lion.
  26. [Jesse] A very bright pentagram, the heavens filled with the blackness of a mighty angel; spears, vials of poison, sharp swords and whirling thunderbolts about the corners of the earth.
  27. [Jo] An angel in female form with rainbow wings; dress green with silver, flames of many-coloured fire surrounding; crest is a moon, sandals of curved silver.
  28. An angel with opalescent garments like wheels of fire holding a flail of scarlet lightning, face black, eyes white without pupil or iris.
  29. Sky with stars of gold, background green; a vast eagle-angel whose wings seem to hide all the heaven.
  30. [END GAME] A vast crystal cube surrounded by a sphere; about are four archangels robed in black, with wings and armour outined in white.

Still to be assigned;

Cas, Lucy, Gabriel, Damon, Nora

Crowley's Equinox


Crowley’s Equinox, originally uploaded by Vedauwoo.

An image of the call or key of the thirty aethyrs from the pages of a book

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Original Article

New Story Arc; The Thirty Aethyrs

This is a quick preview of possible upcoming plot - please leave feedback as comments (anon or not) on the main, or feel free to contact the mods (Sam or Cas) if you want to chat about anything!

General Overview;

The Thirty Aethyrs are actually part of real angelic / enochian lore.  Each of them is represented by a symbolic description.  The idea is that these Aethyrs become the new ‘seals’, much like the 66 that were used to open Lucifer’s cage.  However, when all 30 Aethyrs are present, the gates to both Heaven and Hell will be unsealed, angels/archangels/demons etc. will once again be able to return to their respective domains and have full access to the powers granted by each.

Each of the Aethyrs will be attributed to a character or a specific event within the rp (your mods will keep track of which Aethyrs are for who, and which have been triggered on the main rp blog).

You will receive a notification of which Aethyr has been assigned to your character with possible suggestions of how it could be triggered and how it could manifest.  It’s up to you to decide when/if this is going to happen - but be aware, the angels and demons will be looking for Aethyrs so they can open the doors again…

Manifesting Aethyrs;

When the Aethyr assigned to your character is triggered, it will manifest - the trigger could be a character action, or it could depend on another character or event.  This will have both an advantageous and disadvantageous effect on your character.  You may lose/gain abilities depending on what your Aethyr is.  The mods are happy to provide suggestions on how this could manifest (no godmodding please), or you can interpret the ‘symbolism’ of your Aethyr however you wish - remember, this should have both a ‘good’ and a ‘bad’ effect.

Example 1;

Sam Winchester - Aethyr number 7. The description of the Aethyr is as follows…

The stone of vision is divided with the left half dark, the right half light; a door like a keyhole in the shape of a Venus symbol opens and flames of blue, green and violet issue forth. A question concerns the key to open the lock.

…As you can see, they’re pretty ‘vague’, so they’re open for a lot of interpretation.

Triggering;  Sam is always asking questions, so in relation to his Aethyr, Sam will probably find out the answer to something that has been bugging him for a long time.  As soon as he gets the answer, that will trigger his Aethyr.

Manifestation;  This could be taken literally or figuratively.  In Sam’s case, with the ‘stone of vision’ and ‘one half light, one half dark’, it could quite literally mean he goes blind for 12 out of 24 hours.

Effects;   Obviously the ‘bad’ effect would be being blind as a bat for 12 hours every day.  The ‘good’ effect is that when he can see, he can see more than normal, possibly seeing into other light spectrum’s, the ability to see grace or souls or spirits etc.

Example 2;

Dean Winchester - Aethyr number 8.  Description as follows…

A pyramid of light fills the Aethyr, and in the pyramid is the child of the union of light and darkness. Instructions are given by which may be attained the knowledge and conversation of the Holy Guardian Angel.

Triggering;  Dean has effectively been Sam’s ‘Guardian Angel’ his whole life, so as soon as Sam’s Aethyr is triggered, Dean’s goes right along with it.

Manifestation;  In this case, it’s likely that Dean would actually gain some of his very own angelic attributes, literally turning into a Guardian Angel.

Effects;  Dean is likely gonna be pissed about the whole thing and with grace suddenly at his disposal, and likely out of control he’s going to have to learn how to control both it and his temper - a little like ghost!Bobby trying to be ‘zen’ - or there will be random smiting of things.  Also, with wings suddenly trying to cut out of his back, it’s not going to put him in a better mood.  Good effect - Dean has his own grace to wield.  Bad effect - he has to learn how to control it…

Summary / Endgame;

Hopefully this will give you some idea of how things will work with this story arc, and that you’ll enjoy playing out the effects of the Aethyr on your character. (Please be aware, the above were just examples to illustrate the possible ways this could happen and these haven’t been set in stone as of yet).

The endgame will come when 29 Aethyrs have been triggered - Aethyr number 30 is as follows…

A vast crystal cube surrounded by a sphere; about are four archangels robed in black, with wings and armour outined in white.

Which is basically the archangels coming to a head and it’s a scramble for control of both Heaven and Hell when the doors are opened… Which leads us onto something altogether new…

Questions?

Feel free to feedback on this with any questions or comments…

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"Aethyr" Emeth

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EMETH - Aethyr [2014]

Ugh actually before screwing with any of the Enochian magic I want to do the 19 day working, and I don’t know when I’ll be performing that. Forgot about that when I mentioned wanting to scry the Aethyrs earlier.

Angels make me a little nervous haha, don’t wanna irritate them by forgoing those kind of formalities.

sifumagi

 said: Try auto hypnotic suggestions. For some this has worked wonders when trying to scry the Aethyrs, or spirit vision, projection….ect.

I actually do this quite a bit already. I spend a lot of time in front of mirrors visualizating faces that are not my own, covering the mirrors I own in the belief they are portals, and saying out loud in my apartment that “you’ll get the chance to talk to me at [date/time]”, even if I have just banished and know nothing possibly could still be in the space. 

Maybe I should be more frequent with it. I already am though…so frequent.

Aethyrs - Character Assignment…[update]

[Just an update on the newly claimed Aethyrs!]

  1. The veil of the aethyr dark azure full of countless stars; a vibration of the great word IAIDA; a little child covered with lilies and roses; the formula of the Aeon revealed.
  2. [Ed] The woman riding on the bull; a vision of the legend of Eve and the Serpent, and Adam and Cain bearing the Hammer of Thor; above all a vision of the Great Sigil of the Arrow.
  3. An angry light and a great snake feeding upon the plumes of truth as upon itself; the veil of the Aethyr sundered to reveal the Magus of the Tarot.
  4. In the midst of the Aethyr a terrible god with a thousand arms, and clinging to him a young girl in throes of passion; the elixir of life distilled.
  5. [Ash] A shining pylon set with the sigil of the eye; then an avenue of pylons, in each seated a god, leads to the top of a mountain; weapons are offered, and a mysterious password.
  6. [Gabriel] A great angel comprising magical symbols striving for mastery; illusions conjured by the Ape of Thoth; the more one struggles to devise methods of piercing the veil the further one seems from success. A vision of the God of Lies
  7. [Sam & Dean] The stone of vision is divided with the left half dark, the right half light; a door like a keyhole in the shape of a Venus symbol opens and flames of blue, green and violet issue forth. A question concerns the key to open the lock.
  8. A pyramid of light fills the Aethyr, and in the pyramid is the child of the union of light and darkness. Instructions are given by which may be attained the knowledge and conversation of the Holy Guardian Angel.
  9. [In game event - Active] The veil is rent with a clap of thunder and the vision is of traversing the abyss on a razor-edge of light with armies ranged above and in front; in the palace beyond is a proud and delicate woman lying naked: the Virgin of Eternity.
  10. This Aethyr is said to be accursed. The Call of the 10th Aethyr may be employed to invoke Choronzon, the Demon of the Abyss. 
  11. A sigil of the moon rolls up to reveal a host of angels in battle attire. The whole defended by a fortress of nine towers of iron, the bastion of the outermost abyss.
  12. [The Doctor] Two pillars of flame and a chariot of white fire like the Tarot trump; the charioteer in golden armor speak with a voice like a bell.
  13. [Castiel] An image of shining waters glistening in the sun; an angel walking on the water a rainbow about his head; a golden veil parts to reveal two terrible black giants wrestling in mortal combat.
  14. [Adam] A white goat, a green dragon and a tawny bull are clouded by a veil of darkness; a voice announces ‘The Great One of the Night of Time’; the veils of darkness are torn and fly away in a whirling wind to reveal the angel standing in the sign of ‘Apophis and Typhon’.
  15. A column of whirling scarlet fire with columns about it of green, blue, gold and silver inscribed with letters of the dagger alphabet; a fire playing about the columns transforms into the skirts of a dancer who weaves a crimson rose of 49 petals.
  16. [Chuck] Flickering images in a misty landscape; the moonrise at midnight and a crowned virgin riding on a bull; the angel a mighty king with crown, orb and sceptre. He tears off the crown and casts the orb and sceptre to the ground.
  17. [Eric] The head of a dragon, and a pair of balances with a luminous azure plume behind; a filament of quartz suspended above an abyss; the angel like black diamonds transforming into a sphere of liquid gold then green then blue.
  18. [In game event - active] A crucifixion scene, the central figure an enormous bat; an angel offers entry to the mountain of caverns and tears down the vision with the sign of ‘Rending the Veil’; a mountain of pure crystal is revealed.
  19. A black web pierced with a ray of light, then a black cross spanned with an arch bearing letters in an alphabet made of symbols like daggers; an old man like the Hermit of the Tarot.
  20. A pool of clear golden water and the stars of the night sky; a peacock dissolving into clouds of white angels and archangels with trumpets; all gathering into a multi-coloured whirling wheel.
  21. A mighty wind and a sense of emptiness; shadows of great angels sweeping by with no sound; a glimpse of an avenue of pillars and a black marble throne supported by sphinxes.
  22. [In game event - active] A tablet of 49 squares surrounded by a company of angels, some brilliant and flashing as gods, some elemental creatures; the squares of the tablet filled with changing letters in magical script. An angel proud and beautiful with pan-pipes.
  23. Three revolving lights; a spiders web with a star of twelve rays; a black bull pawing the ground, flames from his mouth, transforming into an Assyrian bull-man.
  24. An angel like a warrior in chain armor, upon his head plumes of grey; about his feet are scorpions, dogs, lions, elephants and other wild beasts; crackling of lightning, rolling thunder and sounds of battle.
  25. The pale gold of the Rosy Cross; the aire is the dark olive of alexandrite; an angel on a white horse and another upon a black bull are devoured by a lion.
  26. [Jesse] A very bright pentagram, the heavens filled with the blackness of a mighty angel; spears, vials of poison, sharp swords and whirling thunderbolts about the corners of the earth.
  27. [Jo] An angel in female form with rainbow wings; dress green with silver, flames of many-coloured fire surrounding; crest is a moon, sandals of curved silver.
  28. [Crowley] An angel with opalescent garments like wheels of fire holding a flail of scarlet lightning, face black, eyes white without pupil or iris.
  29. Sky with stars of gold, background green; a vast eagle-angel whose wings seem to hide all the heaven.
  30. [END GAME] A vast crystal cube surrounded by a sphere; about are four archangels robed in black, with wings and armour outined in white.

Still not entirely sure what I’m supposed to do on the final day of that 19 day working. It sounds like you’re supposed to start the rest of the Enochian work on that day, but it’s a little vague haha. It also could last 20 days, depending on if you start the petitions on the same day that you make the book, but it shouldn’t be too big of a deal either way.

What is kind of interesting, if it is in fact intended to last 19 days, is that there are also 19 Enochian calls, or keys, including the first one which is not written, and the call to the 30 aethyrs. Perhaps they should also be recited, one a day, each day of the working? The angel did describe them as opening the gates of knowledge. If that were the case, you’d need to know the first key though, which was never given.

I’m also finding some confusion on the actual intention of the working itself. Some people seem to use it as an initiation of sorts (which is how I planned to use it), while others don’t do it and don’t seem to have any problems, and then there are conspiracy theorists that believe if the first key were known that the working could bring about the apocalypse hahaha. So I’m not really sure whether it’s all that necessary or not anymore.

The Enochian system is a nightmare to figure out sometimes.

Aethyr #18 ~ Activated

A crucifixion scene, the central figure an enormous bat; an angel offers entry to the mountain of caverns and tears down the vision with the sign of ‘Rending the Veil’; a mountain of pure crystal is revealed.

The Earth trembles again, causing unsteady ground underfoot as a massive mountain of pure crystal rises from the steaming volcanic vents of Yellowstone Park.  It looks like a tower of ice, completely colorless and clouded towards the center.

However, this isn’t the only thing to break out of the ground.  All across the remaining landmass, smaller crystals shoot out of the earth, some only a couple of feet tall, some towering as high as twenty.  Surfaces are varied, smooth as glass or razor edged, and each of the smaller structures has a distinct hue, pale through to vibrant in color, casting shimmering patterns onto the surrounding area…

A couple even break ground in camp Chitaqua…

————————————————————

OOC Info;

Each of the crystals has a unique effect depending on it’s color…

Blue ~ Healing; touching a blue crystal will cause all wounds to be healed.  this only works for traumatic injuries (physical wounds) and will not cure the croatoan virus or any other kind of infection.

Red ~ Wrath; coming within about 20 feet of a red crystal will cause people to become angry about the slightest thing.  Touching the crystal will cause that person to frenzy, attacking the nearest person to them, whether friend or foe.  The effect will last for 24 hours.  Any shifters will immediately transform into their alternative form regardless of moon phase on contact.

Green ~ Insight;   Touching a green crystal will allow that person to read the thoughts of anyone within a range of fifty feet.  This works on all species including angels and archangels.

Yellow ~ Weakness;  within about thirty feet of a yellow crystal, that persons energy will begin to be drained, regardless of species.  Touching the crystal will knock the character out completely.  You better hope there’s someone around with the strength to drag you away.

Purple ~ Spirituality (rare);   Within twenty feet of a purple crystal, the person will feel an inner peace and calmness. Touching the crystal allows the character to transcend the physical realm and step into another person’s dream state.

Silver ~ Form shift (rare); Touching the crystal will immediately transform a persons outward appearance (e.g. aging, de-aging, sex change.  Or into another form entirely ~ animal forms only.  This will last for anywhere between 48 hours to one week, before the person returns to ‘normal’).

Gold ~ Realm jump (very rare); Touching the crystal will allow the person to jump past the gates of Heaven and enter the realm for one hour (one hour = one hour, no time differences.  Please check with a mod before ‘finding’ one of these crystals).

Black ~ Realm jump (very rare); Touching the crystal will allow the person to slip down into Hell and enter the realm for one hour (one hour = one hour, no time differences.  Please check with a mod before ‘finding’ one of these crystals).

[Any suggestions for other ‘types’ of crystals are welcome!]

A cluster of three red crystals and one large blue crystal appear in camp.  For in game purposes, every time a crystal is touched, the color fades a little until it is drained and becomes completely clear - this equates to approximately 5 uses per crystal.

Feel free to ‘encounter’ the common crystals as and when you like IC.  Just remember, you won’t know their active effects until you touch one!

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