2 CP Gift, cooked up for the Nobilis game I’m in with geostatonary et al.
Rosaline Ackers’ purse contains absolutely anything that someone would reasonably carry in a purse. Credit cards? Soda bottles? Pens? Matches? Sunglasses? Lots. Potatoes? Sure. Raincoats? Of course. Makeup kits? Definitely. Handguns? Yep. Bricks? If you can explain it. Cats? Well, if it’s a kitten…
I like GURPS’ Gizmos advantage, which is essentially that you can pull anything out of your pocket that you could reasonably have on you, even if, say, you’ve just been strip-searched or been dumped in the lake. So much so that I decided that I’d put it on my Nobilis character.
This is intended for mundane objects. The further away you get from stuff that people would randomly be carrying in their purses, the more explanation required to sell the HG on it.
Note that you need to already know what you’re pulling out, and it needs to be at least mildly common. If you’re looking for “something useful”, you’re liable to get a Post-it note with “something useful” written on it. If you’re looking for just the right key for a lock, you’d better already have a good idea what key you’re looking for; you’d have better luck rummaging for a set of lockpicks. You can get a diamond ring but not the Hope Diamond; you can get a specific book but only if more than twenty copies or so already currently exist. You can get credit cards but they might not match your name.
If you like, think of this gift as not “creation” but “the bottom of the purse is a wormhole to all the other purses in the world”; that would be a “lesser summoning” instead of a “lesser creation”, technically, but it’s not like the point cost changes.
Also, half the pens you pull out are always dry. It’s annoying, but I suppose a reasonable simulation, considering that half the pens you’d find in anyone’s purse would be dry anyway.
Lesser creation of [anything that can be in a purse/totebag] (Domain 4)
Scope: many estates (any non-unique physical object of the correct size) (x2)
Activation: simple (-1): 0MP action -
AoE: one person/thing (-2): can only pull it out of a bag or purse that she’s wearing
Flexibility: a handful of applications (-2): it can only pull out relatively mundane objects that could be found in a purse and are the correct size to fit in a purse in the first place. (So no ten-foot poles or anything like that. On the other hand ten one-foot poles that screw together, like a tent pole, are fair game.)
Rarity: rare (+1)