Hideki Kamiya explains Bayonetta 2 Wii U Exclusivity!
"I think I have discussed this many times before but here goes… First of all, we [Platinum Games] are developers and receive support from publishers by making games that they request or suggest. As for Bayonetta, we developed the game after signing a deal with SEGA. Later it was decided to also develop the sequel, so we started working on Bayonetta 2.
When development had progressed to a certain degree, in SEGA’s situation it turned into “This isn’t a good plan”, so development halted temporarily. Without funding we didn’t have the possibility to continue development, but we wanted to get this partially developed Bayonetta 2 available to the public one way or another. So we offered it to various publishers, but as it is a big title, we couldn’t find a partner company. Finally, Bayonetta 2 was about to get terminated completely, when…
Nintendo came in and lent a hand and we were able to restart the development we so desired. Finally the game was released last week, so in five years, we were able to make Bayonetta 2 available to the public. Knowing those circumstances, if someone is still angry for heading towards Nintendo, I wonder what’s the reason for that, wouldn’t you tell me in a way that is easy to understand? As I have said earlier, if you want Bayonetta 2 on PS4 or Xbox One, how about trying to ask Nintendo… If Nintendo doesn’t say yes, it’s not going to happen… While you’re at it, try asking for Mario and Zelda too…” said Hideki Kamiya
Super Smash Bros. coming soon to Nintendo 3DS & Wii U
"In the 3DS version, your fighter gets outlined by your team color. So, how does this work in the Wii U version? Check out this screenshot. In this picture, the outlines may seem faint, but the color intensity is consistent. This means that the farther away and smaller your fighter appears on the screen, the clearer the colors will look.” said Masahiro Sakurai