This lighting mod is a blend of Aurora Skies, University Lighting and Pounawea with Buhudain’s golden sunlight and cute cotton ball clouds. The daytime lighting has been edited to have a brighter (but still very blue) late afternoon sky. It has a 25% chance of Buhudain’s colorful auroras appearing and uses pounawea sunrises and sunsets.
There is no full moon lighting, and it includes lowered bloom and dynamic shadows. Also, as a disclaimer, I would like to add that I do not edit my lighting mod photos in anyway. What you see is what you get <3
To Install: You simply put the package file in your mods folder with the rest of your package files.
Also you do not need any of the expansion packs or worlds for this to work, and you only need one of the following flavors.
NEW 3.0 UPDATE includes longer days with a 6am sunrise and a 9pm sunset (only choose one of the following):
*Note for IP water and No Aurora varying sun/moon sizes: The Lunar Lakes Sun/Moon has a slightly larger sun than default, with a way larger moon than default. The Big Sun and Moon are equally larger than the default, with the sun being even larger than the Lunar Lakes Sun, but in no way as large as the Lunar Lakes Moon.
For side by side comparisons of the waters go here
2.5 updateincludes underwater visibility for the new patch!
Download Fresh Cut Day 2.5 (only choose one of the following):
Because I’m not sure this has ever been spelled out anywhere, I wanted to quickly address how to use multiple lighting mods for different worlds, in case there’s somebody out there who’s not sure how to do it.
Let’s say, for example, I have a really cool lighting mod I want to use in Sunset Valley, but not Twinbrook. Rather than switching my lighting mods out every time I play, I can use S3PE to stick the lighting mod directly into the world file.
AFAIK, this can be done with any lighting mod or world, but store worlds require a little extra work. If you intend to try this with a store world, your world MUST be decrapified.
Pick your lighting mod and world. I’m going to use Burnt Waffles’ Perfect Day Lighting Mod, because it’s lovely and new. For my world, I’m going to use a decrapified Roaring Heights.
Open the Perfect Day Lighting Mod in S3PE. Hit CTRL+A to select everything inside the package. Right click on these items, and select Export > To File. (I’d recommend extracting all these to a clearly labelled folder, as you are going to need them again shortly. I’ve included a picture of my folder labeling system below.)
Now, navigate to Documents > Electronic Arts > The Sims 3 > Installed Worlds. Find your world file, in this case Roaring Heights. Copy and paste it to your desktop. Change the extension of the file in your Installed Worlds folder to .orig, so it looks like this:
Now, navigate to your desktop. Open the world file on your desktop with S3PE. If S3PE refuses to open your file and it’s a store world, you didn’t decrapify it. S3PE will NOT open a non-decrapified store world.
In S3PE, navigate to Resource > Import > From file. Find the folder that has the lighting mod extracted files. Make sure you highlight ALL of the files, not just one, and click open.
A dialog box will pop up, shown below. Make sure you have “Replace Duplicates” checked, or you’re wasting your time. Click import. When S3PE is done, click save.
You’re done! Move this world file back into the Installed Worlds folder. If you’ve screwed up or don’t like the lighting mod after all, delete Roaring Heights.world and rename Roaring Heights.orig (or whatever you named your original file) back to Roaring Heights.world. You should NEVER edit a world without backing up, it will just cause hair-pulling later.
Hope this helps! Store worlds can be tricky as they sometimes have their own custom weather, so feel free to shoot me a line if you run into trouble.
Andrew has made a news post announcing the schedule for every page he has created, the schedule is every weekday, or as Hussie calls them: Monhay, Tuesnort, Wedsneigh, Thursclop, and Frihorse.
Starting next week we will have 3 weeks of updates, followed by a gap week, followed by 2 more weeks of updates, another gap week, and finally 4 weeks of updates. Or to summarise; 9 weeks of updates over 11 weeks.
A reading of these horses using HORSE DIVINATION or HORSOLOGY, would suggest that Homestuck will finally end sometime in August or September, however the only person who can truly read the horses is Andrew Hussie himself, so expect him to give a more accurate date sometime in mid-July.
I forgot to swap out my lighting mods before loading Whimsett Cove/Matkooskee tonight, so I ended up with this lovely clear water and hazy blue sky from Brntwaffles’ CloudNine mod. Of course I had to take some pics! I love how you can barely see the horizon line…the sky just sort of melts into the water. And the water is so clear you can see the edges of the land stretching down into the sea. *sigh*
A new SweetFX setting for those who want something less subtle. It’s bright and sharp, with a subtle gradient. Feel free to ask for alterations, I’m doing requests currently.
SMAA Anti Aliasing
Bloom (the kind that makes the white areas white without affecting dark areas, not the kind that shove glowsticks up chairs butts)
Vibrance (just a touch.)
Vignette (for the gradient)
Border (also for the gradient and to make the UI look better)
Copy all files in FX folder in your main game “.exe” folder.
I prefer to right click my sims 4 desktop shortcut and go to open file location to get there quickly.
As long as your graphics card isn’t ancient you can run any of the HQ sweetFX’s, but only really good moniters and graphics cards will look good with the high or ultra. Otherwise, use medium or low sharpening.
To turn off & on toggle the f12 key.
Take screenshots with the f10 key, then they are placed as .bmps in the main game “.exe” folder where the sweetFX is installed.
Turn off edge smoothing in game. Anti-aliasing is done by the SweetFX.
Untick post processing effects to make the game even faster, the SweetFX does all the post processing itself.
Does not conflict with any other lighting mod.
Does not work with windowed mode. It will crash. Only use this with fullscreen. (I’m looking for a solution to this)
v2: Fixed the bloom so the lighting is not overexposed during the brightest time of day.
All credit goes to Ceejay.dk for the sweetFX tools.