Coder

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So I asked if my system of hair package making scripts would be useful for anyone else and I got one yes, which was enough. I’m in the process of compiling a biiiig tutorial on how to use the program Sikuli IDE to write scripts that will make hair for the Sims 2 without requiring much input from the creator. Basically, this process is about giving the job over to your fucking terrifying robot overlords b/c it’s boring

So far I have written two scripting tutorials. Take note that I am not a coder or anything; Sikuli IDE is just very user friendly. The two tutorials I have finished will tell you how to use Sikuli IDE to export packages from Bodyshop and recolor hair textures using Photoshop actions. These may not work for everyone because of system differences, but hopefully someone will find these useful. Also let me know if anything is way too confusing, I’m not good at explaining things. 

Take note that this method also utilizes Pooklet’s method of importing precolored textures into volatile hair packages using SimPE, because it’s faster than overwriting all of the textures in Bodyshop. 

Also I’m sorry for any weird formatting in the Dreamwidth posts; I’ll try to fix it later. /o\ I’ll also try to get the rest of the tutorial up later on, when I’ve recovered from the Photoshop portion.

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Model-Slash-Coder Shatters a Dozen Tired Stereotypes

If you have preconceived notions about models being dumb and coders being nerdy white dudes, prepare to abandon them. Lyndsey Scott has modeled for brands like DKNY, Victoria’s Secret, Gucci and Prada. But she also knows Python, Objective C, and iOS, and builds apps in her spare time.

In a profile by Carmel Diamicis on Pando Daily, Scott explains that she graduated from Amherst College in 2006 with a dual-degree in computer science — and 3 years later, found herself modeling for Calvin Klein, as “the first ever African American to get an exclusive contract with the company for New York Fashion Week.”

But up until recently, while modeling, her tech background was kept secret. She tells Diamicis:

The industry makes an effort to reduce the model and, in a way, simplify things. The way they marketed me a lot of times was as younger than I am. They wouldn’t talk about my education, they wouldn’t talk about me… In a way I understand. Youth is valued more than a college education.

One of Scott’s apps — available in the Apple store — is called iPort, and it’s basically a digital portfolio for models. (She tells Business Insider she started coding in middle school!)As seen in this tongue-in-cheek video, Scott is not just smart and beautiful — she’s also got a sense of humor. She also wrote a moving Quora post about going from physically unattractive to physically attractive:

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A-nything

Graphic designer, coder, freelancer. who likes simple, basic, detailed. objects, colours, shapes - anything what creates a story in the mind og Pawel Kuc. Strange or different, you decide how you connect this works with your basic knowledge of design understanding. We are also in this struggle of mind, but in a certain way we love his clear and minimalistic style.

Please fire me. Everyone else in the office got a new computer except for me even though mine crashes and blue screens multiple times daily. The reason: I don’t need a fully functioning computer. My job: social media marketing and website management. 

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Data Driven Stories: Aaron Koblin for the Future of StoryTelling

Aaron Koblin discusses his high-profile web-based creative projects which have all been groundbreaking:

A sort of dreamscape unto itself, this film charts the creation of several of acclaimed artist Aaron Koblin’s most imaginative and game-changing projects, including the crowd-sourced music video for Johnny Cash’s song “Ain’t No Grave” and the user-customized short film “The Wilderness Downtown,” which is set to Arcade Fire’s “We Used to Wait” and was created entirely in HTML5. Koblin also describes the genesis and evolution of what may be his most groundbreaking work to date: “This Exquisite Forest,” a collaborative art project and online story generator (created with Chris Milk and the Tate Modern museum in London) built and nurtured by web users. Koblin’s remarkable oeuvre draws increasingly on the immense computing, storage, and data-sharing capabilities of the current generation of computers—as well as recent innovations like hardware-accelerated browser graphics—and demonstrates in the most vivid ways imaginable the infinite artistic and narrative possibilities of crowdsourced digital creation and autonomous storytelling.

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