the-nerdy-daydreamer said:

I'm having trouble writing an adventure story with inspirations such as Indiana Jones, Tomb Raider, Uncharted, and Dirk Pitt among other influences. My particular problem is designing a relic or map as a plot device to gradually lead the main character to the goal (the Treasure of Lima). Would you have any tips on doing this or suggestions of what might be a better idea to work with?

It sounds like you need the plot device (map-shaped object) to guide the characters to the MacGuffin (the Treasure of Lima). The point of a MacGuffin specifically is that it can be anything—you could change it out with something else and the plot would be the same. A lot of treasure hunting stories usually have this at its core. A plot device is somewhat similar, but generally serves a purpose (solving a problem, be Chekhov’s Gun, creating the conflict, etc).

Consider what you want the device to do: is its sole purpose to direct the characters to the next location? Does it do anything else: is it magical, corrupting, constantly changing shape/language/some third thing, does it need the cooperation/presence of something else in order to be useful (light of the full moon, a key to unlock whatever’s inside, someone who happens to speak Ayleidoon, etc)? A plot device can be interesting as well as useful, and there are plenty of ways to make it so.

Another thing that might help you think on is the plot device’s origin. Was it created/designed by the people who hid/are guarding/are otherwise in charge of the Treasure? Do its creators have reason to want the Treasure found? Considering your influences, I don’t think I would be far off in supposing there are other obstacles. Will the plot device help the protagonists through (or guide them around) the obstacles? Or are the obstacles something that the plot device didn’t need to take into account when it was made (are they unrelated to the hunt itself)?

Plot devices are a great way to get a story moving, but it alone cannot carry the story. As in all things, think of how this will affect the characters. The plot device may be the GPS, but your characters are still driving the car. How do they handle bumps in the road and needing to reroute? What makes them do so?

Check also:

I hope this gives you a little bit more to think about.



mi-kitamura replied to your post “HOLD UP Sue forced the kids to transfer out of Mckinley? SUE…”


She is a terrible person and a terrible educator. She doesn’t care. She just doesn’t. The ONLY reason Kitty wasn’t forced out too is because she is a Cheerio and thus, an asset to Sue. But Sue is fine with forcing a transgender student that she KNOWS is getting bullied and shoved into things into a whole new environment without a care in the world. It’s not enough for her to take away the place where they felt safe and where they could just be. Noo, she had to force them out into new uncharted territory with all the unknown dangers and prejudice and hostility that could exist in it.

Kinda puts it into perspective though. She is worried about what a punch of kids would do if they remained in her school.

And how did she manage to do that? Where was Will? Did he fight for them? Why didn’t he say anything when he came to NY and saw the others? Where was Emma? Where was Beiste? How could 4 kids be forced out of their school? I’m just so angry on their behalf.

This is Finn’s team, damn it. If he was here, he would have fought tooth and nail for them.

I disappear for a while due to classes, the joys of being an overwhelmed dental student and come back, expecting my followers to drop down, and instead find out I have. . more??

I’m confused, but nonetheless happy. I love you all. Thanks for not unfollowing me in my absence.~ 

Now then, I shall do one of these things. If you post the following,  since these things are always lacking, like/reblog, and I shall check you out, or follow me, and I’ll do the same. OR, message me if you are dying to be followed and you post the stuff below.
Either way, I shall check you beauties out.

  • Uncharted
  • Dishonored
  • Assassin’s Creed
  • Dragon Age


Video games in general. Though Dragon Age is the one mostly lacking.

Fuck Your Comfort Zone


Yeah, I said it.

FUCK your comfort zone. It does not deserve to exist. Annihilate that mothereffer.

All throughout your life, it’s always been the one thing that stands between who you are, and who you want to become. Every time an opportunity has come up to step out into uncharted territory, to do something that would fulfill your soul, it’s been the invisible hand that squeezes the back of your neck and pulls you back at the very last moment.

The power it holds over us is immense. It can stop us from trying out for something we want. It can make us stand up against the wall at the party instead of shuffling in the middle of a giant circle of people. It can prevent us from telling that stranger in the coffee shop that we want to know their name, and what they’re like. Though it’s invisible, the power it has over us is undeniably real.

But here’s the great thing about having an invisible foe: It’s like the bad guy from The Matrix. He’s all in your head. He does not physically exist in reality. And once you understand that, you can learn how to destroy him.

It’s important to understand that when it comes to overcoming fears, you can choose to live your life in one of two ways:

Either you control them, or they control you.

No matter what fear it is, the willingness to stare it in the face and take action without batting an eye will create a major detour in your life. It will take you off-road; away from the dreaded little cookie-cutter-box-store life that others have tried to squeeze you into, and into the wild and rugged terrain that you’ve always yearned to explore. The rules of the universe begin to bend differently for you, and a radiant and silent power begins building up inside where there was once only a sickening overflow of timidness and regret.

The key: Take baby steps. Achieve small victories.

Make a list of everything that you’ve always wanted to do, but you’ve always let fear hold you back from doing. And one by one, starting with the smallest, do them.

Perhaps you’ve wanted to share your views about something edgy, but are terrified of posting it on the internet to be judged and chewed up by the entire world; who will gather outside of your house and yell on megaphones about how incompetent and worthless your opinions are. Your boss will read it and fire you, your significant other will dump you, and your family will give you up for adoption. You will be an ex-communicated wandering leper, scrounging alone through the deserts, looking for a cactus that hasn’t read your blog yet in order to ask it for a drink of water to survive another day.

Scary, isn’t it?

I remember doing my first creative writing several years ago, on a piece of paper that I kept in my wallet. I was terrified to show anyone. It was a mini-inspirational speech that I would read to myself whenever I felt like giving up in calculus III. One night in college, half-delirious from pulling an all-nighter with a friend, I felt comfortable enough to show it to him. And guess what happened?


I was blown away. I showed a few other friends, and they all told me I should be an inspirational writer or speaker. At the time, I shrugged it off, thinking they were just being polite, and went back to studying the dull principles of civil engineering.

Back then, I never believed that one day I’d have the courage to say things online in front of millions of people that most wouldn’t even discuss with someone until they’ve dated for at least six months.

When I was a kid, I was very quiet and shy. I hated speaking on the phone, and would just give people one word answers. Hi. Good. No. Okay. Bye.

Breaking out of the shell is a process. If you’re scared to take even a small step, find an even smaller one. Post something anonymously, so that it’s not even like people are judging you. Practice your speech in front of two friends before you do it for 20.

Every time there’s something I know I probably should do, but I’m afraid of it, I push myself to do it. I still remember the first time I went up to a stage at a conference in front of 300 people — it was one of the scariest things I’ve ever done. It was scarier than when I jumped out of an airplane. But when it was over, I felt like a different person. Another time, I got on stage at a club and danced in front of 1,000 people as part of a hot body contest. The whole time I thought:

Who the hell are you, and what have you done with the quiet little boy who used to live here?

The best part: After I did that, a friend of mine who was out of shape joined the competition — with six pack abs we drew on with a black sharpie marker. AND HE WON. And it was one of the funniest and greatest things ever.

After something like that, the fear knob gets turned down in every other part of life. You think to yourself: If I can jump out of an airplane at 10,000 feet, if I can dance in front of 1,000 people, if I can move thousands of miles away to a city where I don’t know anyone, after quitting my job without something else lined up — why on earth would I be afraid to write a measly blog post on the internet from behind a computer?

Tell me what scares you in the comments. And tell me what you’re going to do about it.

If you enjoyed this article, imagine what would happen if someone were to extend it to 200+ pages, then make it slightly more awesome. This new book represents over six years’ worth of my life experiences, insights, and ideas on creating a better way of living for all of us: 

It’s All My Fault: How I Messed Up the World, and Why I Need Your Help to Fix It


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