Someone asked about how I export 3D vector renders, so I put together a little walkthrough
I’m using Maya, so I’m not sure if this will apply to other 3d programs.
First create your models. Very important step :D
Switch your render settings to Maya Vector.
If this option isn’t available, go to Window > Setting/ Preferences > Plug-In Manager and make sure it’s checked.
Under the Maya Vector tab in Render Settings, turn off fill objects (if you just want the edges) and turn include edges on. Make sure to check hidden edges if you have intersecting shapes
If you want the entire mesh wireframe to show, harden the normals of your mesh.
Default normal angle:
Now, rendering time! Sometimes I just save a high resolution render as an png and use that, but for more control you can export it to Adobe Illustrator. Go back to the common tab and choose the adobe illustrator format.
Switch the menu set to “rendering” and go to Render > Batch Render
the AI file will be saved in the image folder of your project
and…tada. Adobe power!