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  1. 119
    iPhone 4S Template


    Pretty much every decent iPhone app ever made also has a website extolling the virtues of the app and its features. And pretty much every one of those sites has one thing in common: an image of an iPhone, its screen displaying a shot of the app.

    It’s an incredibly common practice.

    So the developer provides the screenshot, but where does that iPhone image come from? Probably a template. Somewhere, at some point, a designer sat down and recreated the device in Photoshop, and it eventually ended up on that website.

    Another iPhone Template?

    There are a lot of those templates out there, but for one reason or another, I’ve been a little disappointed by all of them. Without naming names, they’re all decent-to-good, but I always feel like something’s a little off.

    Some tend to be inconsistent with the rendering Apple uses in its own iPhone product images. With others, the proportions are off. Or the buttons are in the wrong positions. Or the image is rasterized and unscalable. Or it’s made of vectors but riddled with split pixels.

    For a whole host of reasons, I haven’t been satisfied with the existing options. So I made my own with these goals in mind:

    • Both 4 and 4S models
    • Both black and white body colors
    • Portrait, landscape, and angled orientations
    • Every combination of the preceding bullet points
    • Rendering that matches Apple’s product images as closely as possible
    • Created at high res scale for Retina Display
    • Made entirely of vectors and layer styles for scaling up
    • Full alignment to a 2px grid for pixel precision at 50% scale
    • Screen images as Smart Objects for inserting your own screenshots
    • Clean, organized, color-coded, well-named groups and layers
    The Result

    Click the image below for a full-resolution preview.



    Free Download

    Dig it? Download the PSD for free :D

    Feeling generous? Feel free to buy me a virtual cup of coffee with the Donate button below.

    There’s a readme.txt file in the zip, which you can check out for instructions on how to use the template.

    Enjoy :)

    NOTE: This template was made using Photoshop CS5. It should open just fine on earlier CS versions with a couple caveats: the shadows under the devices will render incorrectly before CS4 (feathered vector masks); and the screen images are Smart Objects, which CS1 doesn’t support.

     
  2. 12

    A cheeky little addition sneaked into v1.0… the ability to wildcard when navigating the File System within Alfred :)

     
  3. 2,457

    Apple has made some very subtle updates to the visual design for iOS 5.

    via Design Archive

     
  4. 250
    Camera Canon EOS-1Ds Mark III
    ISO 100
    Aperture f/8
    Exposure 1/200th
    Focal Length 100mm

    Sumo is an elegant and useful cable management tool designed to be placed on a desk, tabletop or workstation to prevent cables from dropping off the edge. Sumo acts like a paperweight for your cables and features high-tech Japanese micro-suction pads underneath for even further grip. Cables are now easily weighed down and remain in place yet they can still be repositioned.

    Looks like a nice solution. 

     
  5. 4,346
    I wanted to put a reference to masturbation in one of the scripts for the Sandman. It was immediately cut by the editor [Karen Berger]. She told me, “There’s no masturbation in the DC Universe.” To which my reaction was, “Well that explains a lot about the DC Universe.
    Neil Gaiman (via mollymillions)
     
  6. 3,752

    This is genuinely Microsoft’s idea of a “streamlined”, “optimized” UI for Windows Explorer. They were so proud of it they wrote a blog post about it.

    The post is a sort of masterpiece of crazy rationalization, but I think my favourite part may be this screenshot:

    Here, they proudly overlay the UI with data from their research into how often various commands are used. They use this to show that “the commands that make up 84% of what users do in Explorer are now in one tab”. But the more important thing is that the remaining 50% of the bar is taken up by buttons that nobody will ever use, ever, even according to Microsoft’s own research. And yet somehow they remain smack bang in the middle of the interface. The insanity is further enriched by this graph:

    Again, this is Microsoft’s own research, cited in the same post: nobody — almost literally 0% of users — uses the menu bar, and only 10% of users use the command bar. Nearly everybody is using the context menu or hotkeys. So the solution, obviously, is to make both the menu bar and the command bar bigger and more prominent. Right?

    Microsoft UI has officially entered the realm of self-parody.

     
  7. 88
    The Two Key Rules of the Grocery Store

    It’s really very simple:

    1. if you’re in the way, keep moving
    2. if you stop moving, get out of the way.

    This is Ape Law, and we must teach it to our young.

    [See also

     
  8. 21
    How To Launch a Successful Kickstarter Campaign

    We’ve received several requests over the past few months for advice on how to run a successful Kickstarter campaign.  Although we don’t think there’s any one formula that everyone can follow, we do have some advice about what’s worked well for us during our Kickstarter campaign.

    Before Launching Our Campaign

    We were planning our site for months, going through all the details of the layout, content, mission, and what the possible uses could be. We had this great idea we wanted to share with other design enthusiasts, but didn’t know how to most effectively tell people about it.  The idea to launch a Kickstarter campaign came about randomly.  We were discussing how our partner, SimpleScott, successfully funded his book “Designing Obama” through Kickstarter, and it occurred to us that this would be the perfect platform to showcase our idea to people who love art & design and support new creative ventures. 

    The challenge was that we were already in November, and the holiday season was right around the corner.  We knew it would be nearly impossible to raise funding right after the holidays, so in order to launch our campaign before the holiday season we had to do so in 3 weeks.  This created pressure to very quickly decide on all the elements of the campaign, including how much funding we needed, what reward levels to assign, what to offer as a reward for contributing, as well as to finish and launch our website, and create one of those amazing videos we’ve seen on other successful Kickstarter projects.  Therefore, our first piece of advice to anyone wanting to do a Kickstarter campaign is to plan ahead.  The more time you have to prepare your idea/product, to plan your campaign, rewards, and marketing, the bigger the chances that you will create something that actually appeals to your target audience and your message will be able to reach your potential supporters.

    The Importance of a Video

    One thing never to underestimate when launching a Kickstarter campaign is the importance of a good video.  Do some research by watching the videos of successful campaigns, particularly those that are within the same category (art, film, design, technology, etc.) as the one you want to target.  You will quickly notice that most of the successful campaigns have more or less professional quality videos that introduce you to the idea and the person/people behind them.  The dialogue is well thought out, and the creator does a thorough job of explaining the product, why someone should get involved, and how the backer will benefit through supporting (their reward).  But most importantly, videos create a level of trust and rapport that’s difficult to establish through just text and images. 

    Living in Los Angeles, we were lucky enough to know someone in the film industry.  We talked one of our great friends into giving up his Saturday (and his apartment) in order to shoot our video using the equipment he had.  We worked for days to prepare the script.  It’s incredibly difficult to fully explain and convey your idea in a limited amount of time (usually just 2-3 minutes.)  But no one wants to sit through a long video of someone going on-and-on about their idea.  Our motto has always been “Keep It Simple”, so we tried to talk to the audience like we were talking to our friends, and to explain the idea behind our site in the clearest way possible.

    In order to demonstrate how our backers could select different symbols to create their own messages on the NounShirts we offered as a thank you, we turned to a friend at San Francisco’s Bars+Tone to help with the graphics.   Creating this video gave us a whole new appreciation for video production….it took us about 4 hours (and some shots of whiskey) to shoot a 2 minute video. 

    You can find more pictures from the photoshoot here, and our final video can be seen below:

    Campaign Marketing

    One of the most important aspects of running a successful Kickstarter campaign is pushing your own marketing.  Before launching our campaign, we created a marketing timeline of when and how often we would tweet, post on Facebook, email friends and family, and contact design blogs and people in the industry.  We also created a list of our “social connectors” – people in our social circle who were prominent in the fields relevant to our campaign - such as technology, design, and marketing.  A couple days before the campaign, we sent a separate email to the social connectors with detailed information about our mission, the campaign we were launching, and sample tweets/posts they could write.  A great reference book we recommend about marketing is “The Tipping Point” by Malcom Gladwell.  The book discusses what Gladwell refers to as “social epidemics”, one of which being the power of marketing through word-of-mouth.

    Another important part of our campaign marketing plan was to identify a list of 40 design blogs/websites that we wanted to reach out to in the hopes that they would write about us to their followers.  Before launching, we created a spreadsheet of these sites and their contacts, and throughout the campaign we tracked when we contacted someone and whether or not they got back to us.  From researching other successful Kickstarter campaigns, we knew that most traffic and funds are generated during the beginning and the end of a campaign, with a lull in the middle.  Since our campaign was only 3 weeks long, our goal was to create enough buzz to drive up traffic during that middle week.  Therefore, we started to contact the blogs/websites during the first week to give them enough time to hopefully feature us in the upcoming days.

    It’s difficult to say whether it was our efforts or just plain luck, but towards the end of our first week we started to receive amazing coverage by media we haven’t even contacted.  In the same day that we were published on Kickstarter’s “New & Noteworthy” feature and their “Project of the Day”, we also got picked up by NotCot, TechCrunch and Coudal Partners.  The next few days were a whirlwind of excitement of getting covered by FastCo Design, Engadget, PSFK, and Big Think.  I believe that was when our server temporarily crashed.  Soon after the end of our Kickstarter campaign, we were also mentioned by SwissMiss, The Atlantic, and Smashing Magazine, among others.

    The following graph demonstrates the relationship between received media coverage, our traffic numbers, and the contributions we received during the 3 weeks of our campaign:

    image

    Rewarding Your Supporters

    We offered six levels of support to our backers, from $5 to $105.   Our most successful by far was the $30 level, which was the first level at which a supporter would receive a NounShirt.  The next level up was $45, which offered a custom-made NounShirt designed through a collaborative process with the backer.  We limited this level to 25 backers due to the substantial time commitment it takes to design custom orders (it sold out quickly).  We also received funding from donors who selected no rewards, with two of those donations being over $100. 

    Here’s how the reward levels corresponded to the total amount of pledges and to the total final revenue:

    image

    Other Recommendations

    People want to know what’s going on.  If you have something new or exciting to share with your supporters, by all means let them know.  They want to know their money is going to good use.  For example, we felt it was important to keep our supporters up to date with information about the progress of the website, major media coverage, and also the status of their NounShirts.  It took us a while to collect everyone’s information for their NounShirts, so we wanted to keep the communication going to make sure people knew we were trying to get everyone’s responses back as quickly as possible.  We’ve posted a total of 10 updates, three of them throughout the campaign.  We probably should have posted more, but since we personally don’t like being bombarded with emails, we tried to only send them when we had something valuable to add.

    When calculating how much funding to request, remember to include the 5% Kickstarter fees, 3% Amazon fees, as well as any applicable shipping charges you may incur.  Also don’t forget to take into account any potential international shipping fees.  We didn’t request additional contributions for international shipping because we assumed this would only account for a small percentage of our total contributions, but after the campaign ended we found that nearly 1/3 of our reward-fulfillment needed to be shipped internationally.

    And last but not least, keep in mind that whether or not your funding goal is met, Kickstarter offers an invaluable service for you to 1. get your idea heard, and 2. to get feedback about your idea.  We received a lot of great suggestions from our supporters, and we listened carefully to their comments.  Companies pay a lot of money for focus groups and specialists to conduct customer surveys.  All of this information is available to you for free just by listening to your backer’s feedback.  

    We’re very grateful for Kickstarter and their team for all of their great work!

     
  9. 131
    The Early Days of Founding Sifter

    Keith Jacobs and I had known each other and worked together fairly closely for about 5 years when he wrote a check for $16,000 so I could quit my job and start Sifter. What’s more interesting is that after writing the check, he didn’t look at the results of his investment until Sifter launched. Imagine writing a check for $16,000 and not looking at the results for 11 months. That kind of trust is incredibly important. The way Keith looks at it, he wasn’t investing in Sifter so much as he was investing in me.

    Keith isn’t just an investor in Sifter. He also handled and continues to handle most of our legal, accounting, and non-technical operational business matters. Keith’s investment combined with his experience and willingness to handle the logistical stuff was key in freeing me from worrying about some of the facets of building a business that are necessary but less than exciting. All I had to do was worry about the product.

    Ultimately, we only spent about $10,000 of that initial amount prior to launch. It paid for our incorporation, business insurance, identity design, and initial infrastructure costs like hosting and SSL. Fortunately, Sifter was profitable from day one, so we never had to dip into the other $6,000. However, it ended up being important after launch as it provided us the cushion that we needed to do some early advertising and help get Sifter’s name out there.

    There’s no one way to launch a company. I’m pretty sure that I could have launched Sifter on my own without Keith’s investment or help, but it would have been painful. Maybe too painful. There’s no perfect formula for a co-founder or investment amount. It all depends on what works for you. In my experience, all you need are a solid respect and trust for each other combined with a situation where everyone has enough skin in the game. In our case, Keith put up his cash, and I quit my job. Admittedly, Keith probably had a little more risk, but I was certainly doing more than dipping my toes in the water.

    Probably the only other relevant tidbit from founding Sifter was that we knew from the beginning that I’d retain the controlling interest and be responsible for curating the product. Fortunately for us, we both recognized the importance of this decision. At some point, somebody has to always have the definitive answer. In our case, while I discuss everything with Keith, I’m ultimately responsible for the decisions.

    It’s not the perfect founding story, and there hasn’t been any drama to make it interesting, but it’s worked great for us. It may not be particularly fascinating, but hopefully it helps provide some context to others looking to start their company.

     
  10. 18

    A few hours ago, I did a quick survey to see how many people had Growl installed on their Macs… about twenty bazillion people replied ‘Yes’ and about 3 ‘No’.  Of those twenty bazillion, there was an overwhelming percentage of people proclaiming their love for it.

    I will be adding Growl support into the next release of Alfred for a number of [most likely Powerpack] things, for example:

    • When file operations have completed or fail
    • When a silent script completes (configurable per script)
    • When the preferences are re-synced (reloaded from disk)
    • Errors which have occurred which would otherwise be silent

    All of these things will be separately configurable within the Growl preferences as well as disabled completely. Also, I am taking the non-intrusive approach of “if Growl isn’t installed, do nothing instead”.