Haxe Roundup 144
The WWX 2013, the third Worldwide Haxe Conference, is taking place in Paris on May 24th til May 27th, which still has a few tickets on sale, so register soon!
Lars Doucet, Samuel Batista and the HaxeFlixel community have added
BitmapData.threshold to NME for the CPP target all within a week. Almost as fast as the flash version.
For the non Haxers, how about improving your multi-platform fun by using Haxe, NME and Flambe. Seems to have worked out well for tweetfighter.nl and Nickelodeon.
If you want to get ads into your NME Android app, Lubos Lenco has recently updated his article Haxe NME with ads on Android. Looks easier than you might think.
How about native Facebook support for NME? Or native Twitter support? Hyperfiction the makers of Arkeon, have a bunch of native extensions for NME iOS and Android.
Following the tutorial FlashDevelop with Haxe NME and HaxePunk by Kyle Pulver, your’ll soon be “diving into a whole new world of magic and fun”.
Greg Dove has written about his first time experience with Haxe externs, LeafletJS via Haxe, loving the fact that Haxe 3 outputs “minifier-friendly” code and “that everything is type-checked as you code”.
Simon Richardson has been releasing some interesting code snippets on twitter. Wildcards to curried functions is one of them.
And checkout Andrew’s public alpha game CrateBreaker using NME.
If your an IntelliJ IDEA user, the Haxe plugin now has initial Haxe 3 support thanks to Fedor Korotkov.
And finally is Pazu the next version of NME or a port of NME to Emscripten? Via the HaxeFlixel forum.