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    The Lighthearted Adventure

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      SpeakStyle_TrueMagShow_2013
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        Like that

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            Haxe Roundup 144

            The WWX 2013, the third Worldwide Haxe Conference, is taking place in Paris on May 24th til May 27th, which still has a few tickets on sale, so register soon!

            Lars Doucet, Samuel Batista and the HaxeFlixel community have added BitmapData.threshold to NME for the CPP target all within a week. Almost as fast as the flash version.

            For the non Haxers, how about improving your multi-platform fun by using Haxe, NME and Flambe. Seems to have worked out well for tweetfighter.nl and Nickelodeon.

            If you want to get ads into your NME Android app, Lubos Lenco has recently updated his article Haxe NME with ads on Android. Looks easier than you might think.

            How about native Facebook support for NME? Or native Twitter support? Hyperfiction the makers of Arkeon, have a bunch of native extensions for NME iOS and Android.

            Following the tutorial FlashDevelop with Haxe NME and HaxePunk by Kyle Pulver, your’ll soon be “diving into a whole new world of magic and fun”.

            Greg Dove has written about his first time experience with Haxe externs, LeafletJS via Haxe, loving the fact that Haxe 3 outputs “minifier-friendly” code and “that everything is type-checked as you code”.

            Simon Richardson has been releasing some interesting code snippets on twitter. Wildcards to curried functions is one of them.

            And checkout Andrew’s public alpha game CrateBreaker using NME.

            If your an IntelliJ IDEA user, the Haxe plugin now has initial Haxe 3 support thanks to Fedor Korotkov.

            And finally is Pazu the next version of NME or a port of NME to Emscripten? Via the HaxeFlixel forum.

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              Haxe Roundup 143

              FlashDevelop has a new dev build available which has smoother Haxe completion - it is amazing.

              With the release of Hard-shell Hockey to the Play Store, Allan Bishop has written about his experience, about the good and bad when using NME.

              Simon Richardson has web workers and Haxe “running to make parallel function executions” using his actor library. Also checkout the rest of his library funk, it looks pretty sweet.

              Justin Donaldson has released a “simple bash script that he uses to switch between Haxe 2 and Haxe nightlies”.

              Mutant Labs apparently has “the Leap Motion working in Haxe. Currently uses sockets, but getting nearer to a native extension” for NME.

              The TOML, “Tom’s Obvious, Minimal Language” is now supported by Haxe using the library HaxeTOML. Checkout the authors intro post HaxeTOML - The TOML implementation in Haxe.

              Mike Stead has released HX Yaml with “JavaScript, Flash and Neko v2 targets currently supported”.

              Sam MacPherson has released Haxe Concurrency which contains “thread safe data structures”. It also contains a “fully concurrent server”.

              Want to get a 67% - 125% performance boost on top of NME’s drawTiles? Well that’s what the StablexDL library tests report.

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                madeinhexels:

                Cellusious is using Hexels in really interesting ways. He makes a pixel shape with the Custom Shape Editor in Hexels, draws with pixels, and then switches to Standard Hexel mode to get results like this. He also takes it a step further and uses Hexels along with a free image and photo editing tool called Paint.net to make some other amazing stuff.

                Check out his tumblr to see more.

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                  These arrows spread deadly brambles across surfaces

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                    Camera Canon EOS 550D
                    ISO 200
                    Aperture f/2.8
                    Exposure 1/60th
                    Focal Length 76mm

                    speakarchifocus:

                    Scooter in Mile-Ex

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                      Cloud and Fog, Time and Space

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