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    anthonyholden:

    What are studios looking for? How can I get into a good animation school? What should I be studying?

    I get a lot of these types of questions now and again, and I never know how to answer them. I can’t be sure of what studios are looking for, I don’t control admissions policies to schools, and I have little idea what makes for a current and relevant curriculum. There are a lot of variables in your bid for a career in animation, and it’s kind of impossible to control most of them. You must be crazy to want this job!

    I find it helpful to focus on the things I can control. Among those things are your study habits and how you spend your personal time. It’s good to work hard and have goals—without them we would get nowhere. Study hard and make decisive strides towards achieving your art goals. But in the heat of that pursuit, don’t forget to go out and live your life!

    If you spend any amount of time looking at artists online, you’ve probably figured out by now that there are about a million dudes and dudettes in internetville who draw better than you (I relive this realization daily). Once your have done your best to rise to their level, the only tool you have to compete with these crazy talents is your background, your personal character—is you!

    Consider developing your whole self with the same raw focus and intensity that you develop a particular skill set. Get focused. Go out, have adventures. Run, jump, skin your knee, fall in love, root loudly for the away team at a baseball game, barely escape a crash of stampeding rhinos, live to see another day. Experience things big and small. Go for a walk. The world is full of wonders.

    I know this advice is not particularly animation-specific, but maybe that’s for the best. At any rate, it is something I feel strongly about. Animation is great, and there are few things that I enjoy doing more than drawing and storytelling. But in order to have stories to tell, first you have to live them.

    Be good, and see you soon!

    PS, if you were looking for advice on draftsmanship you should probably be reading this.

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            Advice To A Young Cartoonist

            ktshy:

            (nabbed from James Sturm’s article on www.cartoonstudies.org)

            Chuck Forsman and Melissa Mendes were kind enough to return to WRJ last week as visiting artists. They talked about their comics, Oily Comics, and life after CCS. During the Q&A a student asked what advice they wish they had heard when they were students. Chuck was more than prepared for this question. Here’s his response:

            1. Never listen to someone giving you absolute advice. There is no ONE WAY. Pick the people you trust and listen to them. But do not lose a sense of yourself. It is always your decision. Ignore blow-hards and people who don’t know what they are talking about.

            2. When writing a story, do not worry about how long it is going to be. No one cares. (Unless this plays into number 3.)

            3. When overwhelmed by page-making decisions, set up boundaries. This can be a grid to work within, page-size, tool choice, number of pages

            4. Serialization is not bad. It teaches.

            5. You don’t have to make a “Graphic Novel.”

            6. Stop thinking/worrying about your style and/or what it is. It will come eventually if you keep at it. (Ivan Brunetti said this to me)

            7. Dead-ends are not a waste of time. They are very valuable. It’s okay to give up.

            8. Write for yourself. Be selfish. Bury outside expectations in the ground in the backyard. Examples of this: your perceived expectations of readers, a publisher, a market, parents, etc.

            9. People will respond to the work you have the most fun doing.

            10. Be mindful of your health.

            Reblogging for myself, and emphasizing the tips that apply to me. (though maybe the whole thing should just be bolded…)

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              The leading cause of orphans.

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