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  1. 40 notes reblog
    Dear Journalists,

    Stop calling what you produce “content.” You do great journalism. The moment you reduce what you do to “content” is the moment you fall in with the business processes that have failed your profession.

    Paper isn’t the issue. The Internet isn’t the problem. There is no golden business model and there won’t be until you stop reducing the work you do— developing sources, covering a beat, humping a story, fact-checking, tweaking a head, writing a lede, getting the shot, adding the art and laying it all out— to a commodity. Comments, SEO, keyword parsing, interstitial ads, paginated stories, galleries that reload the page, pre-roll ads, animation, pop-ups and pop-unders are no replacement for that.

    The business let you down by adopting ignoble practices that have once proud (too proud?), authoritative news organizations presenting increasingly aggressive and disruptive ad-boxes and rectangles for fractions of pennies. Advertising traded your integrity for impressions.

    Truth is, they’ve turned the pixels on your website into a commodity. You want to change things? You want the situation to improve? Start with your strength. Start with what makes you unique in this world. It is what keeps people coming back in spite of your shitty website. Start with journalism.

    Stop calling it content.

     
  2. 2,889 notes reblog

    Welcome to the set of “Puppy Conan”. [More Puppy Conan]

     
  3. 87 notes reblog

    harharhar:

    Fun fact: Stanley Kubrick shot his own Newsweek cover photo

    What a fascinating read! 

    Thankfully, we were not in danger of being displaced. Newsweek’s art director was calling to coordinate Stanley’s photo shoot. There was a two-day window. Great. No problem.

    I was overloaded with last-minute deadlines and was preparing for an imminent trip to New York. But before running through our evening checklist, I wanted to confirm a time for the Newsweek shoot. Stanley didn’t look up from his desk, “Tell them I’ll take the picture. And I’ll need their specs.” I was stunned. “Stanley, this is the cover,” I said. “They have their photographer; you have photo approval.”

    There would be no budging. “I’ll take the photograph,” he said. “Find out when they need the negatives in New York.”

     
  4. 94 notes reblog

    Couple of months ago, we rounded the corner into year three without Favrd. I still miss it. Favstar serves part of its former purpose now, but only the uglier, vainer part. The better part — the community — is mostly absent.

    Favrd gained a vibrant community pretty much accidentally, which is notable because that’s hard to do even on purpose. Things tend to spring up these days, spend years and minor fortunes building a community, then turn on that community and ransom it because oh yeah we were supposed to be making money, weren’t we. Other things exploit social psychology to steal your life from you in momentary increments, selling your partial attention to an advertiser while you click on pictures of carrots. But Dean Allen just built a room, put things in it that interested him, and invited people in to look at them. They brought their own things to look at, and before long it was a party.

    Every so often I load up the old Favrd home page just for the hell of it. I did that last night, and something in Dean’s farewell note struck me: “Sites like this one now serve mainly as fuel for emotional up-fuckedness in the guise of a game.” You see, Mr. Allen’s room also had mirrors in it, and lots of people were showing up just to preen. They would stare at themselves for hours, and — if you’ll allow me to switch metaphors somewhat ungracefully — reload their mirrors over and over, clicking on carrots, ignoring everyone else at the party.

    Dean believed he had made Farmville by accident, so he shut it down.

    For a man of his talents, it wouldn’t have taken much effort or imagination to monetize this accidental community. But for a man of his character, profiting from the encouragement of what he saw as an emotional bad habit was unacceptable.

    We need more folks like Dean.

     
  5. 42 notes reblog
    No such thing as a quick adventure

    Excepting some extreme and rare circumstances, it is difficult to make a friend, fall in love, or change your heart in two to five minutes. What’s much more common is to have these experiences unfold over the course of several hours: a road trip, a dinner that never ends, a sleepless night. And so it is with works of art, and so it is with games.

    Who killed the graphic adventure game? According to Richard Moss’ excellent article, you could blame soulless 3D screensavers like Myst, full-motion-video nonsense, and the rise of the first-person shooter. The latter was a part of the casualization process which has today culminated in the wild success of hyper-brief games on iOS. Now, let me be unequivocal: this is not a “bad thing”. There’s no reason why most games shouldn’t, in fact, be shorter overall, and playable in shorter bursts.

    However, this process has been burning the field from all sides: the games are more casual because the platforms are more casual; because people use them for shorter periods of time because they are more portable; because a wider audience plays them now because they’re playable on things everyone has in their pockets. This process is squeezing out the genre I will always consider the absolute artistic highpoint of the medium. (That’s just me. I love Portal and New Super Mario Bros, too.)

    There are at least 40,000 people who will pay $35 or so for a new adventure game done in the classic old style, so things aren’t deathly grim just yet. They are grim enough, however, that I hear this over and over from talented fans of the genre with every motivation and ability to make a new graphic adventure of their own: it’s a lot of work and there’s no way enough people will buy it. Does the success of Double Fine Adventure belie this? Sure… if you’re Tim Schafer. And I bet you’re not.

    So here’s the thing. I want more Tim Schafers. And to get that, I’m going to humbly ask you for a favor. It’s not to give an unknown developer - I don’t know, Jim Thafer -  your time or money. It’s to do whatever you need to do to convince yourself not to quit that $.99 iPhone game the next time it’s a bit hard or frustrating or, let’s be honest, crummy.

    (This quick-bailout move, incidentally, is the single greatest problem iOS games have to solve, in my opinion. The user is literally one button-press away from accessing anything else in the universe. Unless you resort to things I consider unholy arts, like virtual currencies and incessant unlockables, you can only keep the player playing by pulling them in, and pulling them in deep.)

    I often drop games too early myself; god, do I ever. Life is short, and I can’t spend it beating level 7 of every puzzle game I get. But when there’s a promise of an adventure - I mean adventure in the non-game sense now, adventure as an unexpected journey that leaves you a changed person - then you have to break some time-eggs to make adventure-omelet.

    Excuse my phrasing, I’m getting emotional. All I want is a world where we can give a game as much time as we’d give a good book. The author should do their best to capture us from the first sentence, of course. But as an audience, I’d like us all to look at the remaining 2.5” of the book and go not “ugh, stuff”, but “yay, art!” Then we can have ourselves an adventure.

     
  6. 125 notes reblog

    Sesame Street “Pinball Song”

    How on earth did counting to 12 ever get this funky?

     
  7. 3 notes reblog

    Just fixed a bug that’s been stumping me for days. So, a DX crotch chop is in order.

    Hey, bug I just fixed: I’ve got two words for you. SUCK IT.

     
  8. 10 notes reblog
    [Flash 9 is required to listen to audio.]

    Instapaper Founder Marco Arment On The App Economy : Planet Money : NPR

    Pretty cool to run into ex-Tumblr Marco, Instapaper, app-store economics and PlanetMoney all at the same time. How squarely am I their demographic, anyway?

     
  9. 6 notes reblog

    Jughead and the RealDoll

     
  10. 13 notes reblog
    An Unfortunate Little Man

    For today’s Back to Work.

    Can’t believe this works on a phone. Wow.